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D3DFMT_A16B16G16R16F alpha blending with floating point ...

"Your video card does not support alpha blending with floating point render targets (D3DFMT_A16B16G16R16F), which is required to run this game.

Alphablending with floating point render targets - DirectX ...

Alphablending with floating point render ... , I was alpha blending a render surface with a ... I have now changed the format from standard to floating point and the ...

Do I need a new graphics card? - Yahoo

I recently got borderlands two for steam and an error message stating "Your video card does not support alpha blending with floating point render targets ...

problem with floating point render target - Graphics ...

Hi, When I'm using a D3DFMT_A16B16G16R16F render target, the alpha blending doesn't work. If I switch to D3DFMT_X8R8G8B8 everything seems to be ok.

sprite blending in floating-point render target - Xbox LIVE ...

Conceptually, alpha blending in floating-point targets is no different from standard color targets. However, are you sure your graphics hardware supports floating ...

Problem with alpha blending and floating point render target ...

Problem with alpha blending and floating point render ... If I use a floating point rendering target ... This might of course be due to the alpha problems ...

Alpha blending and floating point render targets. - Xbox LIVE ...

I was hoping somone could confrim or deny weather or not writing alpha blend enabled objects to a floating point render target is supported by the compact framwork?

TheNewBoston Forum • View topic - Alpha Blending

Alpha Blending Previous topic | Next topic . Alpha ... Your video card does not support alpha blending with floating point render targets ...

what is alpha blending with floating point :: Borderlands 2 ...

So today I try to launch Borderlands 2 and it gives me this message "Your video card does not support alpha blending with floating point render targets (D3DFMT ...

Re: Problem with alpha blending and floating point render target.

Problem with alpha blending and floating point render target. From: Ola Theander; Re: Problem with alpha blending and floating point render target.

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